
Fruit Golf
Mini-golf and home locations, with a family cast and VR/mobile gameplay captured through a spectator PC build.
PRODUCTION REFERENCES / GOLF+FOR MIKE CROWELL AND THE GOLF+ TEAM
A short selection of work relevant to showing a game beyond the headset. Each example points to a production technique we could discuss; this is a reference page, not a proposed creative treatment.
A quick overview of our trailer, live action and immersive work. The references below focus on production approaches relevant to GOLF+.
Go to the references ↓Capture-led location trailer
Spatial Ops is a capture-led mixed reality reference: a spectator headset frames the player and game world together, alongside live action filmed on a cinema camera.
A side view can show the golfer and portal together. From inside the portal, a spectator camera could look back into the room. A spectator view from behind the golfer would hide them because of game occlusion. Wider shots can use a stand-in headset; following the ball onto the virtual green needs a spectator view synced to gameplay.

A short look at how the camera setup and filmed action came together.
Two small-crew examples of headset capture combined with filmed action.
One headset captured player POV; another served as the performer’s stand-in for selected wider shots.
For multiplayer shots, colocated headsets shared the ball’s position. We also filmed portal mode across real locations.
Location shoot + VFX
A live-action home scene with the game-world portal composited in—a technique we can deliver with our VFX collaborators. Some of us worked on Home Sports at Resolution Games; a separate production team made this trailer with Resolution’s internal team.
For this Magic Leap game trailer, we filmed a GoPro POV from a headset-wearing mannequin, then keyed blue-screen gameplay into the shot. It gave us a clear view of play while staying faithful to the experience.
Studio + CG composite
This breakdown shows what a more controlled live action and gameplay composite can involve: a studio shoot, tracked camera movement, green screen and VFX.
That production had developer support and a dedicated branch of the Unity project. For GOLF+, we would first ask whether a PC or PCVR capture build, a spectator view, or only headset recording is currently available.
Earlier this year, we worked on a Pico video made for private viewing. It used green screen, motion control and photoreal CG home environments. A screening may be possible under NDA if this scale is relevant.



These are planning figures, not a quote. The capture workflow and final brief will determine the right scope.
A technical capture test can be scoped separately. Deliverables, formats, location, talent, developer access and delivery date will shape the estimate.
A more concrete brief will help us choose an approach and refine these budget ranges.
We can then confirm capture feasibility, recommend a production scale and discuss how best to work together on the immediate production and any ongoing content needs.
Back to references ↑Additional examples of location filming, larger studio production and mixed reality capture.

Mini-golf and home locations, with a family cast and VR/mobile gameplay captured through a spectator PC build.
Behind the scenes of a larger green-screen, motion-control and CG production.
Another look at filming around spatial gameplay for Apple Vision Pro.
An overview of our motion graphics work, relevant if the brief calls for titles or on-screen messaging.